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Club of a Seed Merchant

After the rise in crop production worldwide, everyone had seem to have forgotten one tiny thing: seeds.

This is a strategy farming game where you are growing crops to establish your seed enterprise.

CoaSM next day screen.png

Project background

Before pursuing a career in the gaming industry I had intended of becoming an ethnobotanist (a scientist that studies the use and impact of plants in cultures). Inspired from this, I began to experiment by creating a crop growing game with a twist. Crops would have more than one harvest stage and there being seed scarcity within the game. After all, runner beans were first valued and brought to the UK not for their pods but its flowers.

Club of a Seed Merchant creates an extra strategy challenge of the lack of seeds. Also it focuses on the need to have a sustainable supply while growing your enterprise. 

I hope to develop this into a larger project and include unlockable crops, and world events.

Game Project

Club of a Seed Merchant v5 snowing.png

Club of a Seed Merchant v5

Latest Features

  • Saving and loading between session system using JSON.

  • Revival Power has been added to resow any dead plants. 

  • Weather and season system

  • Stamina and player colour change system

  • Day cycle countdown feature

  • Updated icons and UI

CoaSM next day screen.png

Club of a Seed Merchant v4

New Features

  • Watering and harvesting power missions

  • Improved UI graphics and button interaction

  • Next day change over UI sequence

  • Bug fixing systems including level, mission and rewards

Club of a Seed Merchant v3 2

Club of a Seed Merchant v3

New Features

  • Expandable sowing UI mechanism

  • Watering and harvesting powers

  • Interactive particle system

  • Time delay between interactions for a more realistic feel.

  • Left and right handed UI option mode.

Club of a Seed Merchant v2 1.png

Club of a Seed Merchant v2

New Faetures

  • Leveling and mission mechanic

  • Updated UI layout to be more user friendly and accessible for visual impairment and neurodiversity.

  • New UI icons and displays created in Adobe Illustrator.

  • Unlockable crops system

  • Adapted harvest crop icon mechanic

Club of a Seed Merchant 4.png

Club of a Seed Merchant

Features

  • Crop growing system using scriptable objects, enums and Unity events.

  • Tile watering, tilling and harvesting system

  • Buying and selling crops, seeds and land function

  • Game introduction and controls tutorial

  • Player interaction system with boundaries using raycasts.

Key learnings from this project

  • Planning decisions ahead of time rather than within the moment would help a lot in avoiding problems and providing a direction of when the project was finished. This became more important after the initial goal outcomes were met.

  • How to create UI assets within Adobe Illustrator and implement these into Unity.

Would you like to know more about the game's design?

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