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Aztec Mining Game

In Aztec lands a mine is awaiting exploring. You must collect, and craft your way to the depths. How far will get?

Mining Mountain Menu Panel.png

Project background

One of my favourite game features in a Role Playing Game (RPG) is the mining system. I enjoy these particularly for the powerful and straight forward satisfaction game loop. The player walks up to a rock, breaking it, a potential item is discovered, repeat.

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Another aspect I enjoy in these type of games is the crafting system. Combining these, I started a new project using the coding skills developed from the Into Games FastTrackers C++ Course. For this I wanted to making my own cosy, adventure game using a similar mechanic and as a way to display my UI skills.

Game Project

Mining Mountain Menu Panel.png

Aztec Mining Game v3

Latest Features

  • Crafting System

  • Stamina System

  • New floor level system

  • Relaxing zen play mode for unlimited stamina

  • Auto equip toggling system designed for motor and dexterity accessibility

Aztec Mining Game ingame maze_edited.jpg

Aztec Mining Game v2

New Features

  • Changes to ore material to be less shiny and aid identification.

  • Bug fixing like being able to go down stairs when hidden by rock and UI item count

  • Improved precision and interaction system by updating at regular intervals rather than last encounter and every frame

Aztec Mining Game- Inventory.png

Aztec Mining Game

Features

  • Random floor generation

  • Inventory and UI system built on scriptable objects

  • Player interaction using raycasting and events system 

  • Weighted spawning system of rocks, item rarity

Key learnings from this project

  • It is important to consider outside of the box thinking when coming up with solutions to problems. The creativity of these can make a game even more memorable. 

  • Combining straightforward game mechanics together can be powerful compared to more complex and harder to understand systems.

Would you like to know more about the game's UX design?

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